iOS devs: this one’s special.
I’m working with a VC-backed startup in Palo Alto that’s building the next-generation creative video app - think “CapCut meets Pixar-level polish” but simplified for everyday creators. One tap to animate, remix, transform. It's fast, playful, and borderline magical.
Their product helps people turn ideas into short-form videos in seconds - no editing timelines, no complex tools, just a beautiful, AI-assisted mobile interface that feels like it was built by designers for creatives.
The team’s growing, and they’re now looking for a senior iOS engineer to own their mobile app. It’s early days, so you’ll have a serious seat at the table - from architecture to pixel-perfect UX.
What you'll be doing:
- Build out a high-performance Swift-based app from the ground up
- Partner closely with product & design to ship features users rave about
- Lead technical decision-making across mobile: performance, animation, media workflows
- Iterate fast and push boundaries of what’s possible on iOS
- Have 5 years of experience shipping consumer iOS apps (App Store presence ideal)
- Write clean, scalable Swift (bonus if you’re into SwiftUI, animations, or video frameworks)
- Care deeply about user experience, microinteractions, and design consistency
- Want to work in a startup where your code and ideas actually shape the product
- Salary ~$175–250K real equity
- Well-funded by top-tier investors
- Tight-knit team of ex-Big Tech and creative tech folks
- Onsite in Palo Alto 3-4 days a week