Concept Artist

Posted 18 September 2023
Salary £500 - £540 per day + Negotiable
LocationLondon
Job type Contract
Reference93045
Contact NameNathan Peters

Job description

Technical Artist - Hiring ASAP

Start Date: ASAP
Location: Remote
Duration: 6 months
Rate: £500-£540 per day PAYE (inc holiday pay)

My client, a very well-known leading technology company, is looking for a Concept Artist

Responsibilities

  • Define and evolve artistic direction, vision, and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
  • Support R&D and prototyping to reach creative solutions to technical challenges.
  • Collaborate on the creation of style guides and related materials for internal and external teams.
  • Communicate visual goals with cross-functional internal and external partners.
  • Create production concepts and polished 2D marketing assets.
  • Manage expectations for cross functional partners.
  • Ability to collaborate and iterate based on the team's needs.

Minimum Experience

  • Shipped products in game development as a Concept Artist
  • Ability to clearly articulate visual vision to a team of multidisciplinary contributors, technical artists, 3D artists, etc., to arrive at the desired visual goal.
  • Ability to define and drive varied art styles, from stylised to realistic.
  • Excellent knowledge of art and visual design principles and techniques relating to character and environment design.
  • Strong understanding of art pipelines including art creation processes (both 2D and 3D), technology requirements and advancements, trade-offs, and challenges associated with development.
  • Strong organizational skills with the ability to work on multiple projects, set priorities, and meet deadlines and expectations.

Preferred Qualifications

  • Virtual reality experience (Rift, Vive, GearVR, etc).
  • Knowledge of emerging technologies.
  • Knowledge of 3D software packages such as Maya, 3DsMax, Blender.
  • Technical understanding of standard game engines such as Unity or Unreal and art pipelines.